Dawnstar

DawnstarPrice (Item Level): 9,308 gp (12th)
Body Slot: — (held)
Activation: —
Weight: 2 lb.

This morningstar has a spiked adamantine head and a knob of the same metal bonded to the end of the haft. The junctures of the haft and the metal portions are decorated with glowing, cabochon-cut rubies.
Created to help bring the light of goodness into places of the darkest evil, a dawnstar is a favorite of Pelor’s clergy.

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Caster Level: 20th
Aura: Strong; (DC 25) Evocation

Prerequisites: Craft Magic Arms and Armor, Sanctify Relic, Sunburst
Cost to Create: 4,500 gp (plus 308 gp for masterwork morningstar), 360 XP, 9 days.

When you wield a dawnstar, it functions as a +2 morningstar if you are Lawful Good, Neutral Good, Chaotic Good, or Neutral.

Relic Power:

If you have established the proper divine connection, a dawnstar gains the Brilliant Energy property. Furthermore, if it is ever sundered or otherwise broken, it explodes, dealing 200 points of damage to every creature and object within 10 feet, 150 points of damage to all within 20 feet, and 100 points of damage to al l within 30 feet. Each affected creature can attempt a DC 17 Reflex save to halve the damage. You are unharmed by the explosion.

To use the relic power, you must worship Pelor and either sacrifice a 7th-level divine spell slot or have the True Believer feat and at least 13 HD.

Lore:

Knowledge [religion] (DC 20): Only four dawnstars are known to exist. They were originally gifts from Pelor to four solars who rescued one of his mortal paladins from [Baator].

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