Rhinoceros

RhinoThe rhinoceros is infamous for its bad temper and willingness to charge intruders. The rhino ranges from 6 to 14 feet long, 3 to 6 feet high at the shoulder, and weighs up to 6,000 pounds. When it is harassed or annoyed, a rhinoceros lowers its head and charges.

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Rhinoceros
Large Animal

Hit Dice: 8d8 + 40 (76 hp)
Initiative: + 0
Speed: 30 ft. (6 squares)
Armor Class: 16 (– 1 size, + 7 natural), touch 9, flat-footed 16
Base Attack/Grapple: + 6 /+ 18
Attack:Gore + 13 melee (2d6 + 12)
Full Attack:Gore + 13 melee (2d6 + 12)
Space/Reach: 10 ft./5 ft.
Special Attacks:

Powerful Charge (Ex)

A rhinoceros deals 4d6 + 24 points of damage when it makes a charge.

Special Qualities: Low-light vision
Saves: Fort + 11, Ref + 6, Will + 3
Abilities: Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2
Skills:

Listen + 14, Spot + 3

Feats:

Alertness: + 2 on Listen and Spot checks
Endurance: +4 bonus on various checks and saves
Improved Natural Attack: natural attacks are more dangerous than its size and type would otherwise dictate.

Environment: Warm plains
Organization: Solitary or herd (2–12)
Challenge Rating: 4
Treasure: None
Alignment: N
Advancement: 9–12 HD (Large); 13–24 HD (Huge)
Level Adjustment: —

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