Young Adult Blue Dragon

The dragon has dramatic frilled ears and a single massive horn emerging from its snout. The smell of ozone lingers in the air near the dragon, whose azure-tinged scales glitter in the sun.

Young-BlueA young adult blue dragon is between 51 – 100 years old, 12 – 16 feet long, weighs between 2,250 – 4000 lbs and has a wingspan of between 24 – 32 feet.

Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to sur-prise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.

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Young Adult Blue Dragon
Large Dragon (Earth)

Hit Dice: 18d12 + 72 (189)
Initiative: + 0
Speed: 40 ft., burrow 20 ft., fly 150 ft. (poor)
Armor Class: 26 (– 1 size, + 17 natural), touch 9, flat-footed 26
Base Attack/Grapple: + 18 /+ 28
Attack: Bite + 23 melee (1d8 + 6)
Full Attack:

Bite + 23 melee (1d8 + 6), 2 claws + 23 melee (1d6 + 3), 2 wing + 23 melee (1d4 + 3), tail slap + 23 melee (1d8 + 9)

Space/Reach: 10 ft./5 ft. (10 ft. with bite)
Special Attacks:

Breath Weapon  (Su):

Line of lightning: 10d8 (Reflex Save DC: 23)

Create/Destroy Water (Sp):

A young adult blue dragon can use this ability three times per day. It works like the Create Water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 21) or be ruined. This ability is the equivalent of a 1st-level spell.

Frightful Presence (Ex):

A young adult dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 150 feet are subject to the effect if they have fewer HD than the dragon.

A potentially affected creature that succeeds on a Will save (DC 21) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Spell use (CL: 3rd),

Spells: 6, 5 (Sorcerer, Save DC: 12 + spell level)

Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells

Special Qualities:

Damage reduction 5/magic, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision, spell resistance 19

Sound Imitation (Ex):

A young adult blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 21) to detect the ruse.

Saves: Fort + 15, Ref + 11, Will + 13
Abilities: Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Skills:

Bluff +21, Concentration +21, Escape Artist +21, Listen +21, Move Silently +21, Search +21, Spellcraft +21, Spot +21

Feats:

Alertness: + 2 on all Listen and Spot checks

Blind-Fight: melee without seeing foes.

Cleave: follow through with powerful blows

Flyby Attack: attack on the wing

Improved Initiative: + 4 on all Initiative rolls

Power Attack: make exceptionally powerful melee attacks

Weapon Focus: + 1 on all attacks with claw

Environment: Temperate deserts
Organization: Solitary or clutch (2–5)
Challenge Rating: 11
Treasure: Triple standard
Alignment: Always Lawful Evil
Advancement: 19–20 HD
Level Adjustment: —

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