Drow

Drow1This humanoid is slender and shorter than a human. It has jet black skin and white hair.

Also known as dark elves, drow are a depraved and evil subterranean offshoot.

White is the most common hair color among drow, but almost any pale shade is possible. Drow tend to be  smaller and  thinner than other sorts of elves, and their eyes are often a vivid red. Their society is matriarchal and rigidly controlled by the priesthood.

The drow’s patron deity is the spider goddess Lolth. Female drow favor the cleric class rather than wizard and have access to two of the following domains: Chaos, Destruction, Evil, or Trickery.

Drow usually coat their arrows with a potent venom.

Drow Traits

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Drow, 1st-Level Warrior
Medium Humanoid (Elf )

Hit Dice:  1d8 (4 hp)
Initiative:  +1
Speed:  30 ft. (6 squares)
Armor Class:  16 (+1 Dex, +4 chain shirt, +1 light shield)  touch 11, flat-footed 15
Base Attack/Grapple:  +1/+2
Attack:

Rapier +3 melee (1d6+1/18–20) or
hand crossbow +2 ranged (1d4/19–20)

Full Attack:

Rapier +3 melee (1d6+1/18–20) or
hand crossbow +2 ranged (1d4/19–20)

Space/Reach:  5 ft./5 ft.
Special Attacks:

Poison (Ex):

An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries1d4–1 doses of drow knock-out poison. Drow typically coat arrows and crossbowbolts with this poison, but it can also be applied to a melee weapon. Note that drow have no special ability to apply poison without risking being poisoned themselves. Since this poison is not a magical effect, drow and other elves are susceptible to it.

Spell-Like Abilities: Drow can use the following spell-like abilities once per day:

Dancing Lights, Darkness, Faerie Fire. Caster level equals the drow’s class levels.

Special Qualities:

Drow traits, spell resistance 12

Saves:  Fort +2, Ref +1, Will –1
Abilities:  Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10
Skills:

Hide +0, Listen +2, Search +4, Spot +3

Feats:

Weapon Focus: +1 on all attacks with rapier

Environment:  Underground
Organization:

Squad (2–4),
patrol (5–8 plus 2 2nd-level sergeants and  1 leader of 3rd–6th level), or
band (20–50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults,  2d4 6th-level lieutenants, and 1d4 9th-level captains)

Challenge Rating:  1 (Drow with levels in NPC classes have a CR equal to their character level. Drow with levels in PC classes have a CR equal to their character level +1)
Treasure:  Standard
Alignment:  Usually Neutral Evil
Advancement:  By character class
Level Adjustment:  +2

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